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Client-Server Computing and Its Benefits
There is little disagreement that the implementation of client/server computing can result in current and future savings, but this new technology cannot be justified by cost/benefit analysis alone. Other major advantages are intangible and difficult to quantify.
Dollar Savings:
Mainframe environments are expensive to maintain – the hardware, software and staff required to maintain and develop applications are very expensive. Less staff is needed to maintain client/server platforms and maintenance contracts are moderate in cost. Significant cost savings on hardware and network expenses relative to mainframe-based environments can be identified. When more power is needed from a server, it can easily be expanded instead of replaced, as is often required in mainframe-based environments.
Client/server technology allows organizations to protect current investments using existing equipment and protect future investments using scalable and expandable products. Client/server applications are usually developed on the client machine, and these applications can be developed in less time than mainframe-based applications.
Increased productivity:
Both users and developers are more productive with client/server tools. Users are more involved in the development process and in the control of the application, once it is operational. They have transparent access to the data they need to do their jobs and have a standard, easy-to-use interface to that data.
End User Productivity:
Flexible access to data for end users was first provided by fourth-generation languages, although early versions only provided access to their own proprietary databases. Later versions include transparent access to other data sources. But the interface was command line driven. The user had to know the commands and their arguments. Although languages were not procedural, they had an inherent degree of syntax.
Developer Productivity:
Developers can be more productive with client/server development tools. Applications can be designed, deployed and tested in a client/server environment much faster than in a mainframe environment. Most client/server development tools make use of object-oriented technology. Most user objects, including those controlled by Windows, can be customized and used in multiple applications.
The development platform is the desktop machine. All phases of application development – design, coding, testing, execution and maintenance – can be performed from the desktop machine.
Flexibility and Scalability:
By segmenting application tasks, an organization can easily migrate to new technologies or enhance existing technologies with little or no disruption. An application should not be redesigned to use a new software interface or be moved to a new platform. An update to a server should have little impact on the applications themselves.
For client/server computing to be effective, multiple environments must be supported. When the applications are right, it is important that there is a connection between the components of the platform.
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